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Verus Potestas
Caldari Perkone
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Posted - 2006.11.25 12:04:00 -
[1]
Like hell 
Also, pay attention to the fact that they are only long range weapon which can be reloaded to do excellent damage at close range (<10km).
Yay 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 12:49:00 -
[2]
Originally by: HypnotiX dont forget that they can even hit ceptors at close range, turrets cant even hit cruisers under 10km tux wake up dude or resign....
The "you're so uber, that 1 DPS pwns my interceptor" argument sucks totally 
Anyway, I don't want them balanced as a long range weapon. Heavies are the freaking long range weapon.
Javelins should NOT be hitting past 25km.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 15:08:00 -
[3]
Originally by: welsh wizard You still need a mate to fly with you.
Show us the close range (realistic scenario) damage graph and if it still looks overpowered I'll take note.
Close range ones are fine.
It's the Javelins that are broken to hell and back.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 15:15:00 -
[4]
Originally by: welsh wizard Right, so in what scenario using Javelins at range is the target in any danger?
When the target is scrambled?
The other weapons require a tackler to kill anything.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 15:23:00 -
[5]
Originally by: welsh wizard
Originally by: Verus Potestas
Originally by: welsh wizard Right, so in what scenario using Javelins at range is the target in any danger?
When the target is scrambled?
The other weapons require a tackler to kill anything.
Surely thats precisely the problem a missile ship has given that; it realistically has no spare mids, is too slow to tackle anything with Javelin loaded anyway and has no instant damage potential?
It has no instant damage potential, but it CAN turn a close range weapon into a 100km sniper weapon, and if you get warped on top off (normally the death of any sniper), magically, you reload t1 ammo or rage (hell, even keep Javs loaded) and kick their ***** asses.
I think we need to make a point here:
Beams: Long range weapons. Arties: Long range weapons Rails: Long range weapons Heavies: Long range weapons.
HAMs: Short range weapons.
If you can hit out to 100km with your short range weapons (further than your long range weapons, FYI), it's broken.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 15:34:00 -
[6]
You're aren't paying attention to the issue. I don't CARE if heavy missiles hit to 150km doing javeHAM DPS, I just don't think that the close range weapon should be doing that.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.25 16:47:00 -
[7]
Edited by: Verus Potestas on 25/11/2006 16:48:02 They got nerfed on SiSi. Now:
85 damage 8 second flight time 3500m/s
Should be 90 damage, otherwise, vast improvement (in balance terms)
edit: crap, I was beaten, and didn't notice it because it was added later 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.26 11:16:00 -
[8]
Originally by: Rod Blaine Is that graph made witht he amopunt of turret/launcher point each ship ahs in mind ?
If so then those javs definately need a heavy nerf yes, in both range as well as damage.
First, yes, hardpoints taken into consideration. However, the Drake only has 6 in that pic.
Second, they have had their range cut severely (about a half) and about 5% damage lost.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.26 11:24:00 -
[9]
Edited by: Verus Potestas on 26/11/2006 11:25:37 IMO, maxed skills, javeHAMs should go about 30km.
They should do 90 damage.
edit: and at that 30km should be made up of 10km/s speed and 3second flight time 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.26 11:53:00 -
[10]
For christ sake, I HAVE a long range missile weapon. HEAVY FREAKING MISSILES. We got HAMs because we whined about not having a short range option. So now, let's make HAMs a long range weapon too! Diversity is bad, mkay? 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.26 12:24:00 -
[11]
Halve javeHAM range again (slightly more than halve it), stick them back to 90 damage each and it's all good.
Close. Range. Weapon.
The DPS isn't the problem, the range is.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.26 22:12:00 -
[12]
Originally by: welsh wizard You know what? Nerf it, I'm patient enough to wait for the inevitable buff in a few months time. Only actual game time will show whats what.
Show me the day CCP decide that what the game really needs is a close range weapon going 100km (sans bonuses), and I'll show you the day acid gets legalised in Iceland.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
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